John Guerrero
John Guerrero
Senior 3D Artist | Senior Design Engineer | Unity Developer
El Paso, United States

Summary

John Michael Guerrero is a 3D Artist and Unity Developer. Currently, he works at the Raytheon Intelligence & Space Media Production department in El Paso, Texas as the Senior 3D Artist and Senior Design Engineer. He graduated from the University Of Advancing Technology with a Bachelor of Arts in Multimedia with focus on game art and design.

He is proficient at producing 3D hard surface assets with attention to detail, and has the initiative to work in a group or alone when needed. He focuses on high-to-low poly modeling, UV unwrapping and texturing, 3D animations, and maintaining a organized and consistent workflow. His focus has been hard surface modeling for simulator systems, serious game products, and AR/MR/VR applications. He is also one of the primary personnel in the operation of the Virtual Scape Motion Capture studio, as well as involved with marketing video efforts of the department. Additionally, leadership has relied on him to execute live demonstrations of software products and recruitment efforts for company hiring drives that have included business travel to various remote sites.

He's a passionate video game enthusiast, shutter bug when behind a camera, and horror fan.

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Skills

3D Animation3D ModelingHard Surface ModelingLightingMotion CaptureTexturingPhotographyVector IllustrationVideo EditingPBR TexturingVideo ProductionVR DevelopmentAR Development

Software proficiency

Blender
Blender
Marmoset Toolbag
Marmoset Toolbag
Substance 3D Painter
Substance 3D Painter
Illustrator
Illustrator
Photoshop
Photoshop
3ds Max
3ds Max
Maya
Maya
Unity
Unity
Unreal Engine
Unreal Engine
After Effects
After Effects
Premiere
Premiere
Dreamweaver
Dreamweaver
Microsoft Visual Studio
Microsoft Visual Studio
Plastic SCM
Plastic SCM
Jira
Jira
ZBrush
ZBrush

Reel

Productions

    • Video Game
      Multi-Platform Application Re-Hosting Solution (MARS) Project
    • Year
      2023
    • Role
      Senior 3D Artist, Lead Unity Developer, Project Lead
    • Company
      Raytheon, Air Traffic Control Association (ATCA), Federal Aviation Administration (FAA)
    • Video Game
      PATRIOT SKILLS LIBRARY (PSL) TRAINER
    • Year
      2022
    • Role
      Senior 3D Artist, Unity Developer
    • Company
      Raytheon, U.S. Army Aviation and Missile Command (AMCOM)
    • Video Game
      PATRIOT MISSILE SUPPORT CENTER (PMSC) CBT IMI TRAINER
    • Year
      2022
    • Role
      Senior 3D Artist
    • Company
      Raytheon
    • Video Game
      AIR OPERATIONS CENTER (AOC) CBT IMI TRAINER
    • Year
      2022
    • Role
      Senior 3D Environment Artist, Illustrator, Editor, Technical Writer
    • Company
      Raytheon
    • Video Game
      PATRIOT MISSILE SUPPORT CENTER (PMSC) CBT IMI TRAINER
    • Year
      2021
    • Role
      Senior 3D Prop Artist
    • Company
      Raytheon
    • Video Game
      AIR OPERATIONS CENTER (AOC) CBT IMI TRAINER
    • Year
      2021
    • Role
      Environment Artist, Unity Developer, Editor
    • Company
      Raytheon
    • Video Game
      PATRIOT SKILLS LIBRARY (PSL) TRAINER
    • Year
      2020
    • Role
      Senior 3D Vehicle/Prop Artist, Unity Developer
    • Company
      Raytheon, U.S. Army Aviation and Missile Command (AMCOM)
    • Mobile Game
      RAYTHEON MISSILE SYSTEMS (RMS) AUGMENTED REALITY (AR) HOLOLENS EXPLORER
    • Year
      2019
    • Role
      Senior 3D Artist, Developer
    • Company
      Raytheon
    • Commercial / Advertisement
      STARS TO MARS CONVENTION VIDEO
    • Year
      2019
    • Role
      Project Lead, Lead 3D Artist, Developer, Animator, Environment Artist, Lighting Artist, Editor
    • Company
      Raytheon, Air Traffic Control Association (ATCA), Federal Aviation Administration (FAA)
    • Mobile Game
      LTAMDS AUGMENTED REALITY (AR) HOLOLENS EXPLORER
    • Year
      2019
    • Role
      Senior 3D Artist
    • Company
      Raytheon, U.S. Army's Integrated Air and Missile Defense System
    • Mobile Game
      D-RAPCON AUGMENTED REALITY (AR) HOLOLENS SUITE
    • Year
      2017
    • Role
      3D Artist, Animator, Developer
    • Company
      Raytheon, Hanscom Airforce Base (AFB)
    • Video Game
      PATRIOT MULTIPLAYER TRAINER (MPT) SUITE
    • Year
      2015
    • Role
      Lead 3D Artist, Senior Vehicle Modeler, Prop Modeler, Quality Assurance Tester
    • Company
      Raytheon, U.S. Army
    • Video Game
      AN/TPY-2 THAAD SOLDIER TRAINING SIMULATOR
    • Year
      2015
    • Role
      Senior 3D Artist, Technical Engineer
    • Company
      Raytheon, Missile Defense Agency
    • Commercial / Advertisement
      VIRTUAL SCAPE (VSCAPE) OPERATOR (MISC)
    • Year
      2015
    • Role
      Mocap Assistant, Studio Operator / Maintainer
    • Company
      Raytheon
    • Commercial / Advertisement
      TRUE TAIL (UNAIRED PILOT)
    • Year
      2014
    • Role
      Lead 3D Artist, Vector Illustrator
    • Company
      Skynamic Studios
    • Video Game
      AN/TP-Q37(V)10 FIREFINDER LOCATING RADAR TRAINER
    • Year
      2013
    • Role
      Project Lead, Senior 3D Artist, Developer, QA Manager, Animator, Environment Artist
    • Company
      Raytheon, U.S. Army
    • Video Game
      PATRIOT SKILLS LIBRARY (PSL) TRAINER
    • Year
      2012
    • Role
      3D Artist, Animator, Developer, Technical Artist, Quality Assurance Tester
    • Company
      Raytheon, U.S. Army Aviation and Missile Command (AMCOM)
    • Video Game
      AN/TPY-2 FORWARD-BASED X-BAND TRANSPORTABLE (FBXT) RADAR TRAINER
    • Year
      2010
    • Role
      3D Artist, Animator, Developer, Quality Assurance Tester
    • Company
      Raytheon, Missile Defense Agency
    • Video Game
      AN/TP-Q37(V)9 FIREFINDER LOCATING RADAR TRAINER
    • Year
      2009
    • Role
      3D Artist, Animator, Developer, Quality Assurance Tester
    • Company
      Raytheon, U.S. Army

Experience

  • Senior Design Engineer | Senior 3D Artist at Raytheon Technologies
    El Paso, Texas, United States of America
    June 2021 - Present

    Senior Design Engineer providing development support for various programs with 3D assets, development, and technical writing/review. On site representative for remote employee support, and admin delegate for facilities operations with logistics receiving and control. Equipment Quartermaster providing asset management with IT services for consolidating and surplus of legacy equipment.

  • Senior Technical Support Engineer I | 3D Artist at Raytheon Technologies
    El Paso, Texas, United States of America
    April 2015 - June 2021

    Senior Technical Engineer/Developer in charge of various projects and primary assistant to 3D Lead. Assisted 3D lead with research and development in new technologies, software, and toolsets for expanding department capabilities. Lead 3D Artist in charge of high-visibility asset creation and modular integration among projects. Provided quality control over other 3D Artists and assisted Lead with maintaining art style guidelines and asset optimization compliance. Project lead in charge of planning, developing, quality assurance testing, compliance testing, and delivering products to leadership. Appointed as Equipment Quartermaster for tracking, maintaining, and coordinating department equipment and software licenses among development teams. Primary engineer in charge of Virtual Scape (VScape) Motion Capture studio operations, productions, and maintenance. Lead Engineer for 3D Prototyping efforts and establishing new workflows for 3D Printing capabilities. Lead Demo Team presenter for various leadership efforts with talent recruitment, customer reviews, local school career days, and pitching for new project opportunities among leadership. Primary assistant to department lead for business travel and remote site support operations. Lead Developer and 3D Artist for Virtual Reality (VR) and Mixed Reality (MR) projects. Multimedia lead for Media division support for 3D Assets, rendering, video editing, and graphic design.

  • Technical Support Engineer II | 3D Artist at Raytheon Technologies
    El Paso, Texas, United States of America
    August 2012 - April 2015

    Technical Engineer in charge of development for training simulator scenarios. Created assets and documentation for metric-compliant development workflow for the team. Captured photos, videos, and foley reference materials in the field for development depot of content creation materials. Key developer in charge of establishing transition workflow for converting in-house development engine content into Unity 3D for upgrading development capabilities with current and future projects. Lead 3D artist on high visibility project deliverables. Established technical demos for department pitching purposes that were free of NDA/Security Clearance issues utilized for securing more contracts and opportunities among leadership. Lead developer for Augmented Reality (AR) development. Provided mentorship among developers who wanted to learn 3D Asset Creation workflows. Established department 3D Standards guidelines for quality assurance approvals.

  • Technical Support Engineer I | 3D Artist at Raytheon Technologies
    El Paso, Texas, United States of America
    July 2009 - August 2012

    Advanced Training Specialist in charge of asset creation, scripting simulator functions with action script for in-house engine, and scenario planning/execution on various training simulation products based on customer requirements.

  • Advanced Training Specialist | 3D Artist at Raytheon Technologies
    El Paso, Texas, United States of America
    March 2009 - July 2009

    Interactive Multimedia Instruction (IMI) multimedia specialist in charge of developing training content for the Advanced Training Systems (ATS) Team. Converted legacy hardcopy content into Macromedia Flash training products. Provided groundwork development for establishing in-house tools for next generation 3D simulator framework to convert.